Title |
A Study on Improving Brightness Values for Real Representations of material Images in Lightscape |
Authors |
Jun-Ho Chang ; Ji-Ae Park ; An-Seop Choi |
Keywords |
Lightscape ; Brightness of meterials ; 3D image simulation ; RGB data ; Colors |
Abstract |
This study is to generate optimal values of brightness am achieve rmre realistic irrages by varying such values according to individual materials in order to create better quality simulation irrages using Lightscape, Because there are discolorations of materials by ackling the radiation of luminaires to that of daylight during the daytirre, when low brightness values are inputted in case of daytirre, the results are founded that images of materials can be seen much similar with real images. And, in rmst of the materials, when low values in the daytirre am high values in the nighttirre are inputted, this study verifies that the realest simulation images can be obtained using Lightscape, because the RGB data of simulation images are alrmst similar with that of real materials. |