Title |
Suggestion of Using Unreal Engine Program for VR Implementation of the Kinetic Lighting Control System |
Authors |
Jeong-Yeon Han ; An-Seop Choi |
DOI |
http://doi.org/10.5207/JIEIE.2025.39.4.249 |
Keywords |
Human centric lighting; Kinetic lighting control system; Lighting simulation; Unreal Program |
Abstract |
In modern society, as time spent indoors increases, the importance of artificial lighting to support comfort, productivity, and well-being has become more evident. It is recognized that existing fixed lighting systems face challenges in providing the flexibility needed to adjust lighting in real time based on user behavior, spatial features, or changing environmental conditions. Kinetic lighting control systems are seen as a solution to meet the diverse needs of users engaged in various activities that require specific lighting conditions to maintain visual comfort, improve efficiency, and support biological rhythms. For instance, a lighting system can be designed to support both patient comfort and staff efficiency in the ward. The bed angle responsive system adjusted lighting according to the patient’s position, providing focused lighting for treatments or reading and dim, comfortable lighting for sleep. Additionally, robotic arm systems provided precise lighting for specific needs, kinetically adjusting as they moved throughout the room. The mobile stand light automatically followed a occupant, delivering shadow-free lighting to ensure optimal conditions for doing something. Simulations in Unreal Engine Program allowed detailed testing and refinement of these systems before their physical implementation, demonstrating that kinetic lighting systems can improve productivity, energy efficiency, and user well-being. |